"Special Forces VR" goes to International Sports Exhibition West Lake Beauty to be the "Number One Player"

The recently-launched US blockbuster "Number One Player" won the double-decker word-of-mouth at the box office in China. This new work directed by Spielberg brings countless audiences to an oasis in the game's virtual world. At the 13th Smirf Global Sports Industry Conference and International Sports Consumer Show that opened on April 19 in Hangzhou, a military sports competitive VR game “Special Forces VR” made it possible for many audiences to experience the blaze in the hail of bullets. Inspiringly, men, women and children competed for battle, and the West Lake beauty rushed to the "Oasis," becoming one of the hottest spots on the show floor. It is understood that the e-sports exhibition area where “Special Forces VR” is located is created by People's Sports. This is also the first time that the e-sports industry has appeared at the Smaff Conference.

The “Special Forces VR” produced by Beijing Yiqi Qianqian Network is a VR game with global original multiplayer (non-LAN) simulated real shooting and full set of military solutions. It is also the only one in the world that has guns and trenches and live battle modes. Oxygen sports. The original game is not dizzy, supports networking and live action. "Special Forces VR" turns the game into a sport. It uses vr technology to create a sense of military sports. It can create VR guns and trenches and create real battle scenes. It is like being on the ground. Different from similar mobile games, “Special Forces VR” has guns, trenches, and software. It is not just a simple software +VR head display. "Special Forces VR" provides players with several gun-type controllers for simulating world-famous guns. In order to allow players to have a more realistic shooting experience, the R&D team studied the recoil of the guns and adjusted the guns almost all for half a year. The product is immersive and only live CS can compete with it.

The rapid development of the VR industry in the past two years has also provided a broad space for the development of this type of military sports VR game with Internet properties. "Special Forces VR" can be opened within 5 square meters, and it is not limited to individuals or companies. Everyone can become an associate partner without having to open a separate store. As an addition to the existing commercial projects, it is the most cost-effective option. Many people involved in the exhibition asked about cooperation. It seems that the days when “Special Forces VR” is blooming and the moments of thrilling moments at home are not far!

As a project that has been in full swing in recent years, e-sports has attracted the attention of people in the industry. After years of development, the e-sports industry has formed a complete industrial chain from game licensing to content production, production, and dissemination, which will drive content production and licensing. , distribution, event operations, communications, supervision, education and training, proprietary equipment research and development and a series of related industrial chain development. And it was slowly recognized in the sporting family. In February 2016, the International E-sports Federation (IESF) also submitted to the International Olympic Committee the materials and documents for the application of the E-sports competition to the Olympic Games. E-sports is being submitted to the international community. Close to traditional sports events. Coupled with the confirmation of the 2022 Hangzhou Asian Games will be included in the game e-sports, no doubt gave the e-sports industry a shot in the arm.

As one of the largest sports industry conferences and exhibitions in China, the 13th Smaif Global Sports Industry Conference and International Sports Consumer Show was held on April 19th-20th at Hangzhou International Exhibition Center in Zhejiang. The theme of the conference is “Entry of the World”, which is composed of over 30 countries, hundreds of international sports organizations, sports administrative departments of 18 provinces, cities and autonomous regions in China, and practitioners of the national sports industry. Global smart collisions and sports resource interflow. As one of the highlights of this Smif conference, the e-sports sports exhibition and the e-sports sports industry summit sponsored by the People's Sports have fully demonstrated the vigorous development of the e-sports sports industry, how the e-sports industry and traditional sports events, and cutting-edge The combination of high technology is also quite noticeable. This conference is of great significance in promoting the development of China’s e-sports industry, reshaping people’s awareness of e-sports, and helping e-sports gain recognition and support from more people.

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