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The 20th Century Fox and its FoxNext are building a 2,000-square-foot (185-square-meter) free-walk multiplayer VR experience based on the Alien movie series.
(Ivyville, May 22, 2017) 20th Century Fox and its FoxNext are building a 2,000-square-foot (185-square-meter) free-walk multiplayer VR experience based on the Alien movie series.
The Alien movie series is one of the most enduring works in history. The first Alien was born in 1979, and the latest Alien Deed has also been released. In the eyes of film critics, the Alien series can be described as mixed, but it is possible that you were directed by Alicia 1 directed by Ridley Scott or James Cameron directed Alien 2 in 1986. Fans. If you give a positive answer, there is a good news for you.

FoxNext is the newly established game division of the 20th Century Fox, including FoxNext Destinations, FoxNext Games and FoxNext VR Studio. FoxNext Destinations (focusing on home entertainment and theme parks, etc.) recently demonstrated a proof of concept for a large multi-user VR experience. According to Hollywood Reporter, the experience covers an area of ​​2,000 square feet, including "customized gun-shaped peripherals and hand tracking." Plus, perhaps inspired by The Void, this experience will integrate with other physics Effects (such as heat and fog). Although it has not yet been officially confirmed, this experience may be focused on weapons, and it also tends to set the profile of Alien 2 (not Alien 1).
In an interview with Hollywood Reporter, FoxNext Chairman Salil Mehta said: "FoxNext was born to support our film, and Fox believes that technology is creating an opportunity for us to revise the narrative of future stories. Now There has been a great deal of technological innovation that enables true interactive storytelling, and we have set up a department that focuses on gaming, VR and offline entertainment. We hope to define the best way for content development for everyone.â€
FoxNext is currently working with iP2 Entertainment and Pure Imagination Studios to jointly develop the technology behind the experience. In this early stage, the development team seems to be using the Samsung Gear VR and “iP2’s proprietary wireless VR technology†while tracking peripherals and heads-up with large-scale devices such as movie-level motion capture. It is not yet clear whether the final version will retain these elements, but in terms of content, Hollywood Reporter pointed out that the development team used the "volume capture technology", perhaps in order to bring the physical set of scans into VR.
Source: https://yivian.com/news/31202.html
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