Software selection interface
VR+ is often used in the industry to describe the combination of VR technology and traditional industries. At present, VR is known to the general public through games, videos, and other forms of entertainment, but when VR and education are combined, it seems that there is one more layer for granted, just as this afternoon. Seobifu held a press conference and released a fun VR product.
It is understood that Sailover Technology Co., Ltd. was established in 2008 and originally provided virtual simulation technology for enterprises. At that time, the main business was to provide entertainment devices such as 4D cinemas and some simulation experiences such as simulated driving. But they think that virtual reality is just replacing the name. Many core technologies, such as 3D-based content, have been inherited.
At the press conference, CEO Zhao Ning introduced the scope of application of its VR+ education products, including K12 (Kindergarten to Grade 12 children) VR teaching system, highly effective subject education system, professional training system, and professional training and training system.
There are three main aspects related to VR education products:
3D display system (S-Display) transforms two-dimensional content into three-dimensional and panoramic display;
Motion Control System (S-Motion) is applied to design hardware and motion control products such as input devices, motion simulations, and seismic safety simulations;
Multi-terminal integrated devices, including integrated service types of three different sizes and application scenarios for large-, medium- and small-sized, and VR headsets.
The educational products provided by Siofil are mainly to provide large-scale educational solutions such as fire, traffic, and earthquake; to provide VR classrooms and laboratory products; and to provide immersive VR helmets.
The fun VR education products they introduced this time are generally divided into two aspects: hardware and software. The hardware is divided into computers, 3D controllers, and 3D glasses box headsets. In the future, related hardware products such as projectors, helmets, gesture recognition, and voice recognition may be provided according to classroom requirements. The software part mainly refers to the content of its own development course.
However, there is no direct use of VR helmets for content viewing and interaction. According to Zhao Ning, it is still considered whether the situation will harm students’ eyes and their actual needs.
Shot through the glasses
In the on-site experience zone, the staff took the controller to help us select the geography course. Then a 3D image appeared on the Earth's five belts. Selecting different bands will display some animations correspondingly. There will be some text in the lower left corner of the computer screen. The point of knowledge is explained. From the perspective of the three-dimensional and interesting aspects of the screen, the results were good.
In fact, in November last year, Obiway released the C-side fantasy cloud VR content platform, hoping to make a difference on the C-term, and why now re-initiate new business to B? Zhao Ning said.
"The previously introduced fantasy cloud has two functions: one is technology accumulation, and the other is software terminal. Because we do not want our B-end users to use other software systems, it will provide corresponding players and playback services for the B-side. The distribution platform also has toC features, and we hope to try it on the C side, because after all this is the largest market. Although VR is not yet mature, we still need to accumulate C-side experience."
He also revealed that there are hundreds of thousands of users of fantasy cloud and tens of thousands of daily users.
Live audience experience
As for the price of this product just announced, the founder Zhao Bing said that in cooperation with the school, some schools will install hardware equipment such as computers and audio systems. They only provide software such as the construction of SAAS and the placement of courseware. The quotation will include several aspects such as hardware, software and SAAS construction. The content courseware depends on the specific knowledge content, and the pricing is about 50,000. In the specific cooperation with the school, they will set up some VR education labs to form specialized classrooms, each class about 50 people.
At the scene, Lei Fengwang (searching for the "Lei Feng Net" public number attention) editor noted that some school teachers were invited to the scene. When Zhao Ning admits that software production, it is necessary to understand the knowledge content, because the knowledge content needs to meet the principle, it is serious The things that need help from teachers. For other technical challenges, Zhao Bing believes that "Technically, there are no strict barriers. We can only say that we have our own characteristics, or we invent patents. We can only see who does better."
It is not difficult to find that VR+ education has always been favored, but whether it can really help students and be accepted by the domestic education market remains to be tested.
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