Emulation head pickup stereo

A method of generating a stereo signal using the principle of bionics, a dummy head made of wood or plastic, about 18 cm in diameter, having an auricle, an ear canal, and two identical microphones at the ends of the two ear canals (generally full Or the heart-shaped microphone), and then the output of the two channels is used as the left and right channel signals. The analog head pickup method is a composite system with time difference and volume difference. When playing back, it must be listened to with high quality stereo headphones. The sound heard by the listener is exactly the same as the sound picked up by the head of the simulation head in the original sound field. Stereoscopic and realistic, if you use two speakers to replay, then the listener's left and right ears can hear the sounds from the left and right speakers, respectively, and they can hear the heads of the listeners crossing the head. The transmitted sound causes the perceived sound image to be different from the sound source position in the original sound field, resulting in distortion of the sound image. The program recorded by the simulation head has strong appeal, has a three-dimensional (vertical sense) sense, and has an accurate positioning direction, and records or transmits a radio drama. The effect is very realistic, especially the reproduction of the moving sound image effect is unmatched by other systems. However, the distance of the sound is deviated, and the noise stays behind the neck. There are auricles, ear canals, and two identical microphones (usually omnidirectional or cardioid microphones) are installed at the ends of the two ear canals, and the outputs of the two channels are respectively used as left and right channel signals. The analog head pickup method is a composite system with time difference and volume difference. When playing back, it must be listened to with high quality stereo headphones. The sound heard by the listener is exactly the same as the sound picked up by the head of the simulation head in the original sound field. Stereoscopic and realistic, if you use two speakers to replay, then the listener's left and right ears can hear the sounds from the left and right speakers, respectively, and they can hear the heads of the listeners crossing the head. The transmitted sound causes the perceived sound image to be different from the sound source position in the original sound field, resulting in distortion of the sound image. The program recorded by the simulation head has strong appeal, has a three-dimensional (vertical sense) sense, and has an accurate positioning direction, and records or transmits a radio drama. The effect is very realistic, especially the reproduction of the moving sound image effect is unmatched by other systems. However, the distance of the sound is deviated, and the noise stays behind the neck.

A method of generating a stereo signal using the principle of bionics, a dummy head made of wood or plastic, about 18 cm in diameter, having an auricle, an ear canal, and two identical microphones at the ends of the two ear canals (generally full Or the heart-shaped microphone), and then the output of the two channels is used as the left and right channel signals. The analog head pickup method is a composite system with time difference and volume difference. When playing back, it must be listened to with high quality stereo headphones. The sound heard by the listener is exactly the same as the sound picked up by the head of the simulation head in the original sound field. Stereoscopic and realistic, if you use two speakers to replay, then the listener's left and right ears can hear the sounds from the left and right speakers, respectively, and they can hear the heads of the listeners crossing the head. The transmitted sound causes the perceived sound image to be different from the sound source position in the original sound field, resulting in distortion of the sound image. The program recorded by the simulation head has strong appeal, has a three-dimensional (vertical sense) sense, and has an accurate positioning direction, and records or transmits a radio drama. The effect is very realistic, especially the reproduction of the moving sound image effect is unmatched by other systems. However, the distance of the sound is deviated, and the noise stays behind the neck. There are auricles, ear canals, and two identical microphones (usually omnidirectional or cardioid microphones) are installed at the ends of the two ear canals, and the outputs of the two channels are respectively used as left and right channel signals. The analog head pickup method is a composite system with time difference and volume difference. When playing back, it must be listened to with high quality stereo headphones. The sound heard by the listener is exactly the same as the sound picked up by the head of the simulation head in the original sound field. Stereoscopic and realistic, if you use two speakers to replay, then the listener's left and right ears can hear the sounds from the left and right speakers, respectively, and they can hear the heads of the listeners crossing the head. The transmitted sound causes the perceived sound image to be different from the sound source position in the original sound field, resulting in distortion of the sound image. The program recorded by the simulation head has strong appeal, has a three-dimensional (vertical sense) sense, and has an accurate positioning direction, and records or transmits a radio drama. The effect is very realistic, especially the reproduction of the moving sound image effect is unmatched by other systems. However, the distance of the sound is deviated, and the noise stays behind the neck.

A method of generating a stereo signal using the principle of bionics, a dummy head made of wood or plastic, about 18 cm in diameter, having an auricle, an ear canal, and two identical microphones at the ends of the two ear canals (generally full Or the heart-shaped microphone), and then the output of the two channels is used as the left and right channel signals. The analog head pickup method is a composite system with time difference and volume difference. When playing back, it must be listened to with high quality stereo headphones. The sound heard by the listener is exactly the same as the sound picked up by the head of the simulation head in the original sound field. Stereoscopic and realistic, if you use two speakers to replay, then the listener's left and right ears can hear the sounds from the left and right speakers, respectively, and they can hear the heads of the listeners crossing the head. The transmitted sound causes the perceived sound image to be different from the sound source position in the original sound field, resulting in distortion of the sound image. The program recorded by the simulation head has strong appeal, has a three-dimensional (vertical sense) sense, and has an accurate positioning direction, and records or transmits a radio drama. The effect is very realistic, especially the reproduction of the moving sound image effect is unmatched by other systems. However, the distance of the sound is deviated, and the noise stays behind the neck. There are auricles, ear canals, and two identical microphones (usually omnidirectional or cardioid microphones) are installed at the ends of the two ear canals, and the outputs of the two channels are respectively used as left and right channel signals. The analog head pickup method is a composite system with time difference and volume difference. When playing back, it must be listened to with high quality stereo headphones. The sound heard by the listener is exactly the same as the sound picked up by the head of the simulation head in the original sound field. Stereoscopic and realistic, if you use two speakers to replay, then the listener's left and right ears can hear the sounds from the left and right speakers, respectively, and they can hear the heads of the listeners crossing the head. The transmitted sound causes the perceived sound image to be different from the sound source position in the original sound field, resulting in distortion of the sound image. The program recorded by the simulation head has strong appeal, has a three-dimensional (vertical sense) sense, and has an accurate positioning direction, and records or transmits a radio drama. The effect is very realistic, especially the reproduction of the moving sound image effect is unmatched by other systems. However, the distance of the sound is deviated, and the noise stays behind the neck.


Stacked D-Sub I/O Connectors

Description of Stacked D-Sub I/O Connectors
Antenk's connectors are designed for applications requiring multiple connector ports with limited PCB space
The condensed footprint of Antenk's dual port D-sub solution is available in four industry sizes, three connector spacing options, and six hardware configurations for one of the broadest stacked D-sub offerings on the market in standard and high-density variations.

Stacked D-sub I/O connectors are designed for applications requiring multiple connector ports with limited PCB space. Two right angle D-sub connectors are stacked one on top of another, creating a single dual-port connector with a very condensed footprint.

Features of Stacked D-Sub I/O Connectors
Available in four industry standard sizes:
Standard density: 9, 15, 25, 37
Available in three connector spacing options: 0.625", 0.750", 0.900"
Available in six hardware configurations
High-temperature UL94 V-0 thermoplastic (260°C process temp)
High performance stamped contacts

Applications of Stacked D-Sub I/O Connectors
Communications
Instrumentation
Medical
Computers/peripherals
Commercial industry
Test labs
Gaming industry

Range of of Stacked D-Sub I/O Connectors

Male Stacked D sub Connector

Female Stacked D sub Connector
Standard Density Stacked D sub Connector
High Density Stacked D sub Connector
Dual-Port Stacked D-Sub Connectors

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