South Korea: Will host the largest VR exhibition in China to create a plan to create a VR power

The South Korean government recently announced that it will hold the largest VR exhibition in the southern port city of Busan from Thursday to Saturday to date, and will present the latest VR technology and content. South Korea is planning to build itself into a world VR powerhouse.

The National Ministry of Science and Technology, the Ministry of Information and Communications Technology and the Ministry of Development Planning stated that the unprecedented VR Festival in Busan will be held at the Busan Convention and Exhibition Center. Activities will start on Thursday and end on Saturday.

The event aims to create colorful VR content and create different business models to expand the VR market. "Lee Sang-hak, who is responsible for the show's information and communications technology department official, said.

Technology companies from home and abroad will hold different events in the exhibition hall to showcase the latest VR content, services and technologies. Apart from the exhibition, a series of VR themed forums will also be held for officials and scholars to discuss and exchange.

The Korean Ministry of Information and Communications Technology also said that it will provide local VR companies with investment funds to support its entry into the global market.

Earlier, the South Korean government announced that it will support the domestic VR industry and plan to reduce the technology gap with the VR market leader in the United States by 2020. South Korea's Ministry of Information and Communications Technology said it will invest 4,000 trillion won (360 million US dollars) before 2020 to increase the research and development of technology companies and government agencies.

The VR domain is an unknown world that many designers have not yet conquered. The explosive growth of virtual reality (VR) hardware and applications in recent years is obvious to all, and the VR experience is uneven, unpretentious, and shocking, with varying complexity and practicality.

Some VR experiences rely too much on the virtual environment, so that the traditional layer of the interface above cannot achieve the best effect of application control. At this point, you may want users to bypass the interface and interact directly with the environment.

The reality is that such an immersive experience is difficult to commercialize. If you don't already have huge virtual resources like Valve or Google do, the cost of doing an immersive VR experience is too high, too risky and time consuming.

To us, if the interface of a VR application can be used like a wearable device, a mobile phone, a tablet, or a desktop computer without much thought, then the cost of VR can be reduced and it is more worthwhile for the company to invest.

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