As we all know, as a traditional manufacturing industry, most home-based companies can not get rid of the title of heavy assets. In addition to factories and equipment, the construction of a model house is an unavoidable pain. In order to provide the end consumer with real furniture display and different furniture combination solutions, home companies have to gradually expand the terminal's operating stores and building model houses, and this cost is increasing. However, the introduction of VR devices can perfectly solve the needs of product display, furniture assembly and configuration styles. Customers can wear VR devices and see three-dimensional scenes in the future, and they can further improve their solutions through communication and design. Especially in the custom home area, companies that pay special attention to design services want to use VR technology to seize market share.
In addition to solving high pain points, everyone must have thought about VR home improvement virtual reality technology so that we can see the future home in advance. The customer only needs to input the type of the house into the design software, and immediately see the realistic effect of arranging the house in the VR device through space design and 3D modeling technology. As a consumer, personalization and space design can be maximized, and it is also possible to effectively avoid the awkward problem of furniture purchased that does not match the actual size in the home. For the enterprise, this feature makes VR home improvement the best tool for attracting new users, even a new traffic portal.
Huarui Viewpoint is a high-tech company dedicated to R&D, application, and industrialization of virtual reality and augmented reality content technology. Founded in 2008, it has established branch offices in Shanghai, Shenzhen, and Anshan, and has accumulated more than 240 customers in 9 years. In the field of VR/AR, there are several independent R&D products. Completed more than 300 projects in the VR/AR+ traditional industry field to form a set of low-cost, high-quality interactive VR/AR solutions.
My company's business includes B2B and B2C. The B2B direction includes the VR+ home improvement and VR+ basic education products as well as the VR+ industry, VR+ vocational education, VR+ real estate, and VR+ showroom. The B2C business is a Huarui VR/AR town launched by our company and includes high-altitude crossings. , high-level fire education software and AR physical objects for the C-side customers of the game, education, film and television products.
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