Each generation has a memory of the times. From the very beginning, this memory is not understood and gradually matures. It becomes a normal state. The initial form of this kind of memory becomes what we call “emotionsâ€. .
Who can bear the deep feelings of these 30 years? Maybe it's only it!
I do not know when to start, the game, this young vocabulary, also has a "feeling" this attribute. From the 80’s to the present’s, the generation after 80’s and 90’s experienced “wind and rain†for 30 years. This is the process by which video games are not recognized from the beginning and are now the normal state of affairs. The 80/90 generation is in the middle of life. Finally, it also has a complete stage of things.
What have you played with those games that used to accompany you?
After all, as the author of the post-90s and the little partners around him, it seems that they are about to reach the "middle age crisis," but we have experienced from the beginning and the ups and downs of each other, all these years, from an angry and confused teenager. , To grow into an independent and responsible adult, with their own lives, for the game's "feelings" is sealed memory, but also to their own best comfort.
Nintendo Red and White Machine - Thirty Years Classic "Sentiment" Game
Nintendo Family Computer, Nintendo FC, was put on the market from 1983 to 2003. In 20 years, it sold 67 million units worldwide. It is not just a game machine, because it carries too much memory. We all seem to have had a "cat" childhood secretly playing games on the weekends, and the time goes by more than a decade, once again met with it, what will happen?
Past, Present, and Future "Deep Roots" Game Dream
Past, Present, and Future "Deep Roots" Game Dream
In this era, the main game market of our domestic players' major audiences is Sony and Microsoft. With the improvement of the body performance, the quality and immersion of electronic games are also becoming stronger. Each platform seems to have several models. Relishing the "sub-era" masterpiece, but because of the continuous innovation of game works and technological breakthroughs, few works can be remembered by players for more than three years in the present era, not to mention impressive game consoles. And which one has the charm that people remember for 30 years?
What games do you like to play with friends in your childhood?
At this point, I think friends who were born in the early 1980s are more sensational. True, the classic model of the Nintendo FC Red and White Machine is really for the 70s but it really enjoys it in the country, but it is after 80s. This generation, but since the author is a pure 90, so if you really let me talk about what the special feelings for the Nintendo red and white machine may not have much. Because of this emotion, it was dimmed by the 1 dollar and 10 dollar arcade room and the 5 cents an hour "computer room." After the article arrived here, I just wanted to talk about it, and it was brought up by the video game. Two generations of "deep roots" game dreams.
Road "Deepest Roots" game dreams, how can you remember the old days simply make a dog!
The desire to remotely think of the author's childhood is very simple, that is, playing a full-day game machine at home on weekends. However, young people who do not understand research, recall that playing at that time was really “a vegetable dogâ€. The happy and happy life of this “house wife†was quickly replaced by the thrill of “sneaking out†at the mixed arcade. After another two years, a computer room of 5 cents an hour appeared, followed by a great helper playing with red police, interstellar, and legend. In 2004, when I graduated from elementary school, I fell in love with it again. "World of Warcraft" has been thirsty for 13 years.
These small, arcane arcade rooms are rare.
How many people here are similar to my experience? Recalling the 11 years between 2000 and 2011 was the most dramatic change in the Chinese game market. It was also the period when our generation of Chinese gamers was not understood and recognized most seriously, from "electronic heroin" to "net addiction electric shock." The society's knowledge of video games is simple and crude and it stays on the bloody violence of cutting money.
It has been 17 years since the "change in color" and gradual acceptance of the Internet.
The closure of exchanges, the heavy workload, and the pressure of the spirit, and so on, so the game world has become a real ownership and the greatest spiritual sustenance. There is not only the treason of adolescence, but also the love of this generation for the game. rely. After 17 years of time, the cognition of the mainstream of the society has changed from the “travel†discoloration to the gradual acceptance of such a process. Of course, it has been the work of the “juvenile web addiction juvenile†who has embarked on a job and has become a pillar of society.
The development of electronic games has been going on for more than 30 years. We all must admit that the old red-and-white machine was the enlightenment teacher for all of us in the video game career. It was also the initial form of video games. It was said to be rotten today. Feelings.
Performance ≠fun 8bit can still bring you a touch of touch
Today's game consoles, the main performance, quality, immersion, hardware performance is increasingly strong, but today's body performance has improved dramatically, the sensory enjoyment of the increase at the same time, the game fun really improved? In retrospect, the main tone of the current game level and the game mode have been defined by Nintendo 30 years ago?
Accompanying most of us childhood games
Some time ago the author got the Mini FC of the 30th anniversary of the Nintendo Red & White Machine. After more than ten years, he would see him again. If he had a dream, he would listen to his friends and he would not even be able to count the music. I discovered that the pleasure it brings to us seems to have never disappeared.
Such as a red and white machine, a gaming machine, after thirty years of wind and rain, the age of such a strong "feelings", each generation is not the same for its recognition and emotion, so we also found a few different Age players, take a look at how they say...
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I often think, where does the video game start and where will it go? Unlike the father's hoops and tin monkeys, in contrast to the growth of our generation, the red and white machines on that table are piled up with game cards. It can be said that most Chinese players have come into contact with the game console for the first time. , It brought too much joy to our childhood. At that time, several small partners and an FC could enjoy a day of fun. Now, in the face of complexity, the fineness of the picture far exceeds the millions of 8bit games. Times of so-called 3A masterpiece, we can no longer find happiness at that time.
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